//////////////////////////////////////////////////////////////////////////////// // // TorsionConstraint.h // //////////////////////////////////////////////////////////////////////////////// // $Id: TorsionConstraint.h,v 1.2 2005-09-16 23:08:11 fgygi Exp $ #ifndef TORSIONCONSTRAINT_H #define TORSIONCONSTRAINT_H #include "Constraint.h" #include "D3vector.h" #include class AtomSet; class TorsionConstraint : public Constraint { string name1_, name2_, name3_, name4_; int ia1_, ia2_, ia3_, ia4_, is1_, is2_, is3_, is4_; double m1_, m2_, m3_, m4_, m1_inv_, m2_inv_, m3_inv_, m4_inv_; double angle_, velocity_, force_, weight_, tol_, sin_angle_, cos_angle_; double sigma(D3vector a, D3vector b, D3vector c, D3vector d) const; void grad_sigma(const D3vector &r1, const D3vector &r2, const D3vector &r3, const D3vector &r4, D3vector &g1, D3vector &g2,D3vector &g3,D3vector &g4) const; double torsion_angle(D3vector a, D3vector b, D3vector c, D3vector d) const; public: TorsionConstraint(string name, string name1, string name2, string name3, string name4, double angle, double velocity, double tolerance): name1_(name1), name2_(name2), name3_(name3), name4_(name4), velocity_(velocity), tol_(tolerance), m1_(0.0), m2_(0.0), m3_(0.0), m4_(0.0) { set_value(angle); name_ = name; names_.resize(4); names_[0] = name1_; names_[1] = name2_; names_[2] = name3_; names_[3] = name4_; force_ = 0.0; weight_ = 1.0; } string type(void) const { return "torsion"; } double value(void) const { return angle_; } double velocity(void) const { return velocity_; } double force(void) const { return force_; } double weight(void) const { return weight_; } double tolerance(void) const { return tol_; } void set_value(double value) { angle_ = value; if ( angle_ < -180.0 ) angle_ = 180.0; if ( angle_ > 180.0 ) angle_ = 180.0; sin_angle_ = sin((M_PI/180.0)*angle_); cos_angle_ = cos((M_PI/180.0)*angle_); } void set_velocity(double velocity) { velocity_ = velocity; } void setup(const AtomSet& atoms); void update(double dt); bool enforce_r(const vector > &r0, vector > &rp) const; bool enforce_v(const vector > &r0, vector > &v0) const; void compute_force(const vector > &r0, const vector > &f); ostream& print( ostream& os ); }; #endif