////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2008 The Regents of the University of California
//
// This file is part of Qbox
//
// Qbox is distributed under the terms of the GNU General Public License
// as published by the Free Software Foundation, either version 2 of
// the License, or (at your option) any later version.
// See the file COPYING in the root directory of this distribution
// or .
//
////////////////////////////////////////////////////////////////////////////////
//
// AngleCmd.h:
//
////////////////////////////////////////////////////////////////////////////////
#ifndef ANGLECMD_H
#define ANGLECMD_H
#include
#include "UserInterface.h"
#include "Sample.h"
#include
class AngleCmd : public Cmd
{
public:
Sample *s;
AngleCmd(Sample *sample) : s(sample) {};
char *name(void) const { return "angle"; }
char *help_msg(void) const
{
return
"\n angle\n\n"
" syntax: angle name1 name2 name3\n\n"
" The angle command prints the angle defined by three atoms.\n\n";
}
int action(int argc, char **argv)
{
if ( argc != 4 )
{
if ( ui->onpe0() )
{
cout << " use: angle name1 name2 name3" << endl;
}
return 1;
}
string name1(argv[1]);
string name2(argv[2]);
string name3(argv[3]);
Atom* a1 = s->atoms.findAtom(name1);
Atom* a2 = s->atoms.findAtom(name2);
Atom* a3 = s->atoms.findAtom(name3);
if ( a1 == 0 || a2 == 0 || a3 == 0 )
{
if ( ui->onpe0() )
{
if ( a1 == 0 )
cout << " AngleCmd: atom " << name1 << " not defined" << endl;
if ( a2 == 0 )
cout << " AngleCmd: atom " << name2 << " not defined" << endl;
if ( a3 == 0 )
cout << " AngleCmd: atom " << name3 << " not defined" << endl;
}
return 1;
}
if ( a1 == a2 || a2 == a3 || a3 == a1 )
{
if ( ui->onpe0() )
{
cout << " AngleCmd: replicated atoms in " << name1
<< " " << name2 << " " << name3 << endl;
}
return 1;
}
D3vector r12(a1->position()-a2->position());
D3vector r32(a3->position()-a2->position());
if ( norm2(r12) == 0.0 || norm2(r32) == 0.0 )
{
if ( ui->onpe0() )
{
cout << " AngleCmd: atoms are too close" << endl;
}
return 1;
}
const double sp = normalized(r12) * normalized(r32);
const double c = max(-1.0,min(1.0,sp));
const double a = (180.0/M_PI)*acos(c);
if ( ui->onpe0() )
{
cout.setf(ios::fixed,ios::floatfield);
cout << " angle " << name1 << "-" << name2 << "-" << name3
<< ": "
<< setprecision(3)
<< a << " (deg)" << endl;
}
return 0;
}
};
#endif